Hi! I'm Alexandra Quinby, a concept artist, illustrator, 3D artist, and chocolate lover located in Los Angeles, California. I have extensive experience with Adobe Photoshop, Autodesk Maya, and 3D Coat. I am also experienced with ZBrush, Sculptris, and Clip Studio Paint.
I've always had a passion for games, and I take joy in creating character, prop, and environment concepts and bringing them to a completed 2D or 3D game-ready state. I have a strong affinity for vivid and harmonious colors, and I love integrating them with my work.
If you want to work together I'd love to hear from you!
You can contact me via email at amquinby@gmail.com.
Concepting, 3D Modeling, texturing, and animating low-poly props for game World of Warcraft.
3D Modeling and texturing low-poly props, environment pieces, modular architectural sets, and characters from concept art. Assembling and set-dressing interior scenes and exterior levels for game Where Cards Fall.